Our history

VirtualSociety is a long-running project: a personal dream, years of prototypes, player feedback, then the creation of an independent studio to give it a solid development foundation.

Since 2014 project start
2022 studio created
Independent French studio
Our history

From personal project to indie studio

Before it became a studio project, VirtualSociety was a passion project: a game where players could create their own places, residents and connected stories.

After VirtualSociety Online, we rebuilt the project around a more ambitious technical foundation, deeper 3D tools and a clearer direction focused on living worlds.

A research-informed culture

Our computer science background mainly shapes how we design solid, readable tools that can evolve with the needs of the game.

Constant evolution

The game evolved from 2D prototypes into a new 3D version designed for fast creation, customization and interactions.

Health use cases

Alongside the game, VirtualSociety is also used or adapted with professionals to support children with ASD in medico-social facilities and children with cystic fibrosis at Nancy University Hospital.

The team behind the game

We are a small French team combining development, real-time 3D, UI, animation, creative tools and communication to build VirtualSociety.

Nico

Nico

Founder

In the team since 2014

Jimmy

Jimmy

Co-founder

In the team since 2020

Lenny

Lenny

Developer

In the team since 2025

Logan

Logan

Developer

In the team since 2025

What we stand for

Creativity

We build tools that help players imagine places, residents, interactions and stories.

Accessibility

We want creative tools to stay understandable, visual and welcoming for different ways to play.

Community

VirtualSociety is designed for players who want to create, share, roleplay and build stories together.

Origin story

From 2014 to today

Origin story
A personal project shaped in 2D
2014 — 2020

A personal project shaped in 2D

Nico started VirtualSociety in 2014 and developed the first prototypes alone for about six years. Jimmy joined the project in 2020; their work opened the way to a more ambitious version and a gradual move to 3D.

From VirtualSociety Online to Cats & Foxes
2021 — 2022

From VirtualSociety Online to Cats & Foxes

VirtualSociety Online brought the first ideas to a community of players. In late 2022, Cats & Foxes was created to give the project a sustainable structure and a new technical foundation.

Building, testing and preparing the next step
2023 — today

Building, testing and preparing the next step

The team is developing building tools, customization, interactions and multiplayer. The next step is to gradually open the game to feedback and playtests.

The people who help us

VirtualSociety is growing thanks to an engaged community of moderators, Patreon members and beta testers, whose support and feedback guide the project at every stage of its development.

JodieDreams

Promoter of the game since its beginnings, Patreon supporter

Mozillax

Beta tester and moderator, Patreon supporter

Skylostt

Beta tester and moderator, Patreon supporter

Yassine

Project supporter, Patreon supporter

Sylvain

Project supporter, Patreon supporter

HudsAri

Patreon supporter

MagicAl

Patreon supporter

tetkata11

Patreon supporter

Xavier

Patreon supporter